It seems as though the team at Vivid Games have went all-out to make this game a fresh experience on Vita, and they’ve definitely justified the premium price when compared with the mobile version in their last statement. Here at Vivid Games we just treat Real Boxing for PS Vita as a new game. The mobile equivalent of this content is worth more than £10 in IAP… but it’s really hard to compare the two versions because there are too many differences. Maybe more importantly from the players’ perspective, all the content Real Boxing on PS Vita will be completely unlocked from the beginning. We’ve optimized the graphics, re-created the multiplayer modes from scratch… it’s a PS Vita game, not a porting of a mobile game. We’ve completely changed the control system, improved the character development, and added new unique content. VG: Real Boxing on PS Vita will be a very different game from what you’ve seen on mobile. How involved was the team in setting a price for the game? Is it justified? ![]() TSA: At £7.99, the Vita version is four times the price of the original release (or 12 times if users are able to get it on sale). VG: The game won’t feature a platinum trophy. TSA: How extensive is the game’s trophy support and will it feature a platinum trophy? In fact, thanks to it, we were able to add the controls for walking on the ring, so that players can move closer or apart from their opponent. VG: The face button control system is the most important advantage over tablets and smartphones. TSA: Were there any other key advantages when developing for the Vita that weren’t possible on mobile/tablet devices? We’ve added a lot of details and animations to make it feel like real boxing, but we made sure that both hardcore fans and casual players would find it entertaining in different ways. VG: Real Boxing is more of an arcade game than a fighting simulator. TSA: How does Real Boxing set itself apart from other sport fighting games such as UFC, Fight Night etc.? We’ve also added a new unique arena and new visual effects for the blood. We’ve created this version of Real Boxing using all the power of the Unreal Engine to make it look awesome on PlayStation Vita. VG: Once happy with the controls, all our efforts went into the graphical aspect of the game. TSA: Have you made any visual improvements since the iOS/Android version? VG: We’ve optimized Real Boxing for PlayStation Vita so that the players can use both touchscreen and face buttons controls. TSA: Will the PlayStation Vita version exclusively use touchscreen controls or will there be support for buttons/joysticks? The multiplayer mode is also a favourite of ours: it lets you fight via ad-hoc or PSN and participate in the time-limited tournaments. It has a simple goal: win all three champions’ belts, that’s hours of boxing! But if one doesn’t have the time, a Quick Fight mode is also available. VG: For single player, the Career mode is the one we prefer: it allows you to train your fighter, develop his skills and perks. ![]() The game is in it's early stages at the moment, the core boxing match mechanics are there but a lot more polish is needed.TSA: What game modes does Real Boxing come with and which one stands out the most? Plug in another controller and play against each other.ĭepending on how the game goes, I may add multiplayer and also hire voice actors to do live commentary over the boxing match.Fully simulated boxing world: Other boxers will train, fight each other and have rivalries.Progress through the rankings to eventually be named champion.Customize your boxer (facial appearance, body proportions, hair style.).Join an offline career mode simulating the lifestyle of a professional boxer.Different personalities will also take a role in how you opponent fights (aggressive, conservative). Reactive AI: The AI will learn from your play and try to counter it.Leading to realistic mechanics, such as the damage of a punch is dependent on the physical velocity. Physics: Behind all the animations is a physics system.Dodging system: Weave, dodge and counter your opponents throws with a manually controlled dodging system!.Blocking system: React to the opponents punches with positional blocking. ![]()
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